home *** CD-ROM | disk | FTP | other *** search
- Path: pn.itnet.it!not-for-mail
- From: "Stefano Agostinelli" <agos001@pn.itnet.it>
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: Sun, 21 Jan 1996 14:59:04 +0100
- Organization: ITnet
- Message-ID: <65641182%agos001@pn.itnet.it>
- References: <oj6ivicxjed.fsf@hpsrk.fc.hp.com> <2367.6592T300T2528@rhein-neckar.de>
- NNTP-Posting-Host: agos001.pn.itnet.it
- X-NewsReader: IntuiNews 1.3 (27.8.95)
-
- Massimo Mancini wrote in comp.sys.amiga.misc about "Re: DOOM with Breathless
- engine?":
- > >I tried. I downloaded about 3 or 4 of these texture mapping demos from
- > >Aminet last night - AB3D demo, something called Fears, etc. Every
- > >single one of them crashed my system (I have a stock 4000/040/25/GVP
- > >Spectrum/CyberGfx - nothing even remotely exceptional here).
- > NOTHING Exceptional ???
- >
- > First you`re using a 68040... Even if it`s becoming more popular, it`s
- > still very unstable combined with games/demo software.
-
- Well the fact it is doesn't mean it should be this way!Game/demo coders
- should realize that out there exist a moltitude of Amigas, not just only
- A1200s.
- Only in recent months I was able to run some new Doom clones on my
- A3000+CGX card (Nemac,Gloom deluxe demo,Breathless demo).
-
- > THen you`re using a graphics card... If your so-called crashes mean that
- > your workbench is freezed after you try to start any game or demo, then
- > it`s just they don`t open a screen the way a promotor can handle it... the
- > game/demo often runs in the normal amiga mode and you can`t see anything.
-
- Again this is what I would call bad coding.
-
- > Even now, with the 68060, several games I tried (I didn`t try many, yet)
- > worked perfectly - and this isn`t that normal as the 68060 normally causes
- > crashes if it`s treated like a 030/040 because of some incompatibilities.
-
- Many != All
- However someone said that most of Doom clones are slower on a 060 than
- a 040!Again bad coding.
-
- > >assume they're talking to a 15 KHz screen mode, and my monitor, being a
- > >bog standard multisync, doesn't go that low, making them unplayable.
- > If you`re talking about "bootgames" and that you don`t own any kind of
- > scandoubler/flickerfixer then WHAT DO YOU EXPECT ? That buying a Multisync
- > makes any game automagically run in DBLPAL ?
-
- Simply "bootgames" should not exist.Every game should be run from WB just
- any other program.
-
- > >PS - Perhaps, one could claim, with enough messing around and disabling
- > >of the proper things, they could be made to work. Sorry, wrong answer...
- > There`s a tool which allows workbench-startable games to open a specific
- > screen to run on. This bypasses the main problem with gfx cards I mentioned
- > above.
-
- Only a kludge,the problem lie in the game/demo coders head.
-
- Cheerio
- Stefano
-
- +-----------------------------+-----------------------------------------+
- | Stefano Agostinelli | Now developing for You ARM: |
- | Genoa - Italy | the State of Art AmigaRoleMaster System |
- +-----------------------------+-----------------------------------------+
- | IRC: arm | 'Where are you going, Master?' |
- | E-mail: agos001@pn.itnet.it | 'To the Havens, Sam' |
- +-----------------------------+-----------------------------------------+
-
-